RULES & HOW TO PLAY

Everything you need to know about playing in our Cyberpunk RPG campaign.

Core Rules

Character Creation

# Character Creation Creating a character in our Cyberpunk RPG involves several steps: 1. **Choos...

Read More
Core Rules

Character Creation

# Character Creation Creating a character in our Cyberpunk RPG involves several steps: 1. **Choose a Role**: Each role has unique abilities and skills. - Solo (Combat specialist) - Netrunner (Hacker) - Techie (Technical specialist) - Medtech (Medical specialist) - Media (Journalist) - Rockerboy (Charismatic performer) - Corporate (Business executive) - Fixer (Dealer/smuggler) - Nomad (Outsider/traveler) 2. **Assign Statistics**: Distribute points among your basic attributes: - INT (Intelligence) - REF (Reflexes) - TECH (Technical ability) - COOL (Self-control) - ATTR (Attractiveness) - LUCK (Fortune) - MA (Movement ability) - BODY (Physical capability) - EMP (Empathy) 3. **Select Skills**: Each character has skills based on their role and personal choices. 4. **Choose Cyberware**: Select technological enhancements that fit your character's concept. 5. **Define Background**: Create a personal history, connections, and motivations for your character.
Core Rules

Combat Basics

# Combat Basics Combat in our Cyberpunk RPG is fast, lethal, and tactical. ## Turn Order 1. **Ini...

Read More
Core Rules

Combat Basics

# Combat Basics Combat in our Cyberpunk RPG is fast, lethal, and tactical. ## Turn Order 1. **Initiative**: Roll 1d10 + REF + applicable modifiers to determine turn order. 2. **Actions**: On your turn, you can move and take one action. 3. **Reactions**: Some abilities allow you to react to events outside your turn. ## Attack Resolution 1. **Attack Roll**: Roll 1d10 + Applicable skill + Attribute + Modifiers 2. **Defense**: Target's applicable defense value 3. **Damage**: If attack is successful, roll weapon damage and subtract armor ## Critical Events - **Critical Success**: Natural 10 on attack roll doubles damage - **Critical Failure**: Natural 1 on attack roll causes weapon jam or fumble ## Cover and Concealment - **Partial Cover**: +2 to defense - **Full Cover**: Cannot be targeted directly
Special Rules

Netrunning

# Netrunning Netrunning is the art of navigating the digital realm in our Cyberpunk RPG. ## Requi...

Read More
Special Rules

Netrunning

# Netrunning Netrunning is the art of navigating the digital realm in our Cyberpunk RPG. ## Requirements - Netrunner role or Netrunning skill - Cyberdeck hardware - Interface plugs (cyberware) ## Actions - **Jack In**: Connect to a network - **Scan**: Identify systems and ICE (Intrusion Countermeasures Electronics) - **Attack**: Attempt to damage or bypass ICE - **Control**: Take over a system once defenses are bypassed - **Download/Upload**: Transfer data ## Dangers - **Black ICE**: Defensive programs that can cause real brain damage - **Tracing**: Security systems attempting to locate you physically - **Data Corruption**: Loss of programs or information
Equipment

Cyberware

# Cyberware Cyberware represents the technological implants and body modifications available in ou...

Read More
Equipment

Cyberware

# Cyberware Cyberware represents the technological implants and body modifications available in our Cyberpunk RPG. ## Humanity Cost Each piece of cyberware reduces your Empathy attribute slightly, representing the disconnection from your humanity. If Empathy reaches 0, the character becomes a cyber-psycho and is removed from play. ## Common Types - **Cyberlimbs**: Replacement arms and legs with enhanced strength and hidden capabilities - **Neural Implants**: Brain modifications for faster processing, memory enhancement, or skill chips - **Optical Implants**: Enhanced vision, recording capabilities, targeting systems - **Audio Implants**: Enhanced hearing, sound filtering, recording capabilities - **Internal Systems**: Enhanced organs, subdermal armor, toxin filters ## Installation Cyberware must be installed by a qualified ripperdoc. The quality of installation affects recovery time and potential complications.
Social Rules

Reputation

# Reputation In Night City, who you know and what people think of you can be as important as your...

Read More
Social Rules

Reputation

# Reputation In Night City, who you know and what people think of you can be as important as your skills or your weapons. ## Reputation Score - Ranges from 1-10 - Represents how well-known and respected you are in certain circles - Different factions may have different reputation scores for the same character ## Benefits - Higher prices when selling goods or services - Discounts when buying from allies - Access to restricted areas or information - Backup in dangerous situations - Better job offers ## Risks - Being targeted by rivals - Unwanted attention from law enforcement - Expectations to maintain status ## Gaining and Losing Reputation - Successful high-profile jobs increase reputation - Failing jobs or betraying allies decreases reputation - Reputation naturally decays over time if not maintained